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TF2 UPDATES!

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Post  f1shface Fri Dec 12, 2008 12:57 am

Here we go, lots of searching found this:


From Valve:
We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.

* Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
* Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
* Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
* We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.

These are just to work on some class balance and depth issues that we've seen in the wild with these two classes, but aren't meant to replace their entire class packs. They will be getting more attention further down the road.



While that's in testing, we're off working on several things that folks have been emailing us about, so we thought it'd be good to provide some detail:

* The next class pack will be the Scout. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look.
* We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one.
* We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.
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Other places:


Dispenser Lvl 2 Gets a drawer full of medic tools, 50 Metal per tick
Lvl 3 Gets a popup electrocardiogram machine on the top, 60 metal per tick

Teleporter Lvl 2 starts charging from ~30% full
Lvl 3 starts charging from ~60% full
(Only need to upgrade one, when one is killed have to re-upgrade)

41 Metal box = a second of cloak
100 = half the meter
200 = full meter
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Pic of lvl 3 dispenser:
TF2 UPDATES! 16070
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Post  Maxshread Fri Dec 12, 2008 9:08 am

i went hyper trying to post this as well Very Happy

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Post  B-Rabb!t Fri Dec 12, 2008 11:41 am

U didnt mention everything, shame on you! Wink


Team Fortress 2


The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is

The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded

Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets

Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage

Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs

The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)

Added an achievement tracker that will allow people to choose specific achievements that they are trying to get

There is now a custom icon for death messages when the player was killed from a critical hit

Added a new particle effect for when a player enters the water

Added smoke to the feet of a rocket jumping soldier

Players will now have some particles swirling around them so other players can see when they are overhealed
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Post  fred! Sat Dec 13, 2008 1:15 am

I'm yet to see this achievement tracker....
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Post  Joe Sat Dec 13, 2008 7:02 am

When is the update out?!?! btw im really ill, and im feeling so *sensored* i cant get off the sofa XD. These updates sound so cool I might be on later today or tommorrow depending on wether i feel better =[=[
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Post  fred! Sun Dec 14, 2008 3:58 am

Joe wrote:When is the update out?!?! btw im really ill, and im feeling so *sensored* i cant get off the sofa XD. These updates sound so cool I might be on later today or tommorrow depending on wether i feel better =[=[

They're already out Joe.
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Post  Joe Sun Dec 14, 2008 6:20 am

I meant scout update sorry xD
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Post  f1shface Sun Dec 14, 2008 10:53 am

Next year.
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Post  fred! Sun Dec 14, 2008 1:09 pm

Joe wrote:I meant scout update sorry xD

xD Silly hoe joe!
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Post  Joe Mon Dec 15, 2008 10:56 am

lols xD
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Post  f1shface Mon Dec 15, 2008 12:57 pm

LOLS?
Laugh Out Loud S.... what does the 'S' stand for?
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Post  fred! Mon Dec 15, 2008 2:08 pm

f1shface wrote:LOLS?
Laugh Out Loud S.... what does the 'S' stand for?

stupidly? spasticly?
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Post  f1shface Tue Dec 16, 2008 9:25 am

seeing as it Joe i think that both apply.
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Post  Maxshread Tue Dec 16, 2008 2:12 pm

lol they word work but its more likely to be laugh out loud...something Razz

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Post  Joe Wed Dec 17, 2008 10:25 am

its the plural of 'lol' meaning i laugh out loud many times!!! you just don't get my world...
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Post  B-Rabb!t Wed Dec 17, 2008 11:19 am

joe, some people are not as smart as us Wink Wink
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Post  fred! Thu Dec 18, 2008 12:52 am

you don't have a world. if you were in charge of something we'd all be DOOOOOOMED!
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Post  Joe Thu Dec 18, 2008 10:35 am

lol you are so oblivious! Me and B-rab actually rule this planet (along with many others), with our superior minds! Which also proves you are wrong fred, and for doubting us, you will be executed! Me and b-rab will decide how, but i personally think we should use our weather system to strick you down with lightning! 4 times! B-rab, if you have a better idea, please say! Also if any of our people would like to join, please say so!
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Post  Maxshread Thu Dec 18, 2008 10:37 am

ill be a mobboss who uses terribl schemes and gets every1 pissed off at me Very Happy Laughing

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Post  f1shface Thu Dec 18, 2008 10:41 am

Joe, go see a psychiatrist. You are not in charge of the world. You cannot control the weather and by thinking that makes you seem a bigger berk than before. Raoul has an excuse, he is a cheese head. Now stop being foolish and making yourself an easy target to mock. Tom don't join in.
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Post  Maxshread Thu Dec 18, 2008 10:45 am

before i read this i just thought "What does this have to do with tf2 updates?" Razz see already annoying ppl Very Happy



but anyway ok Razz

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Post  B-Rabb!t Thu Dec 18, 2008 2:05 pm

i'll sing you all to death!!!! hahah!!!!!!!!!
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Post  fred! Fri Dec 19, 2008 2:22 am

OSHI- NO!
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Post  sam Sun Dec 28, 2008 1:42 pm

fred! wrote:I'm yet to see this achievement tracker....

The achievement tracker is pretty good actually. Just go to achievements on the main menu and tick the box next to the ones you plan to get
The relevant achievements will appear on your HUD while playing (e.g. if you ticked some medic ones, they will appear when you are playing medic)
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Post  fred! Mon Dec 29, 2008 3:09 am

lang_sam wrote:
fred! wrote:I'm yet to see this achievement tracker....

The achievement tracker is pretty good actually. Just go to achievements on the main menu and tick the box next to the ones you plan to get
The relevant achievements will appear on your HUD while playing (e.g. if you ticked some medic ones, they will appear when you are playing medic)

Yeah, I've found it now Smile
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