TF2 UPDATES!
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f1shface
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TF2 UPDATES!
Here we go, lots of searching found this:
From Valve:
We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.
* Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
* Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
* Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
* We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.
These are just to work on some class balance and depth issues that we've seen in the wild with these two classes, but aren't meant to replace their entire class packs. They will be getting more attention further down the road.
While that's in testing, we're off working on several things that folks have been emailing us about, so we thought it'd be good to provide some detail:
* The next class pack will be the Scout. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look.
* We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one.
* We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.
--------------------------------------------------------------------------------------------------------------------------
Other places:
Dispenser Lvl 2 Gets a drawer full of medic tools, 50 Metal per tick
Lvl 3 Gets a popup electrocardiogram machine on the top, 60 metal per tick
Teleporter Lvl 2 starts charging from ~30% full
Lvl 3 starts charging from ~60% full
(Only need to upgrade one, when one is killed have to re-upgrade)
41 Metal box = a second of cloak
100 = half the meter
200 = full meter
--------------------------------------------------------------------------------------------------------------------------
Pic of lvl 3 dispenser:
--------------------------------------------------------------------------------------------------------------------------
Sauces:
Tf2 blog
FPSbanana
From Valve:
We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.
* Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
* Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
* Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
* We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.
These are just to work on some class balance and depth issues that we've seen in the wild with these two classes, but aren't meant to replace their entire class packs. They will be getting more attention further down the road.
While that's in testing, we're off working on several things that folks have been emailing us about, so we thought it'd be good to provide some detail:
* The next class pack will be the Scout. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look.
* We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one.
* We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.
--------------------------------------------------------------------------------------------------------------------------
Other places:
Dispenser Lvl 2 Gets a drawer full of medic tools, 50 Metal per tick
Lvl 3 Gets a popup electrocardiogram machine on the top, 60 metal per tick
Teleporter Lvl 2 starts charging from ~30% full
Lvl 3 starts charging from ~60% full
(Only need to upgrade one, when one is killed have to re-upgrade)
41 Metal box = a second of cloak
100 = half the meter
200 = full meter
--------------------------------------------------------------------------------------------------------------------------
Pic of lvl 3 dispenser:
--------------------------------------------------------------------------------------------------------------------------
Sauces:
Tf2 blog
FPSbanana
f1shface- Admin
- Posts : 484
Join date : 2008-04-20
Age : 30
Location : Near my computer
lol
i went hyper trying to post this as well
Maxshread- Postman
- Posts : 261
Join date : 2008-04-22
Age : 29
Location : Wales/UK
Re: TF2 UPDATES!
U didnt mention everything, shame on you!
Team Fortress 2
The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
There is now a custom icon for death messages when the player was killed from a critical hit
Added a new particle effect for when a player enters the water
Added smoke to the feet of a rocket jumping soldier
Players will now have some particles swirling around them so other players can see when they are overhealed
Team Fortress 2
The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
There is now a custom icon for death messages when the player was killed from a critical hit
Added a new particle effect for when a player enters the water
Added smoke to the feet of a rocket jumping soldier
Players will now have some particles swirling around them so other players can see when they are overhealed
Re: TF2 UPDATES!
I'm yet to see this achievement tracker....
fred!- Overseer
- Posts : 53
Join date : 2008-11-01
Location : B'ham
Re: TF2 UPDATES!
When is the update out?!?! btw im really ill, and im feeling so *sensored* i cant get off the sofa XD. These updates sound so cool I might be on later today or tommorrow depending on wether i feel better =[=[
Joe- Postman
- Posts : 215
Join date : 2008-05-16
Age : 29
Location : UK
Re: TF2 UPDATES!
Joe wrote:When is the update out?!?! btw im really ill, and im feeling so *sensored* i cant get off the sofa XD. These updates sound so cool I might be on later today or tommorrow depending on wether i feel better =[=[
They're already out Joe.
fred!- Overseer
- Posts : 53
Join date : 2008-11-01
Location : B'ham
Re: TF2 UPDATES!
I meant scout update sorry xD
Joe- Postman
- Posts : 215
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Location : UK
Re: TF2 UPDATES!
Next year.
f1shface- Admin
- Posts : 484
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Age : 30
Location : Near my computer
Re: TF2 UPDATES!
Joe wrote:I meant scout update sorry xD
xD Silly
fred!- Overseer
- Posts : 53
Join date : 2008-11-01
Location : B'ham
Re: TF2 UPDATES!
LOLS?
Laugh Out Loud S.... what does the 'S' stand for?
Laugh Out Loud S.... what does the 'S' stand for?
f1shface- Admin
- Posts : 484
Join date : 2008-04-20
Age : 30
Location : Near my computer
Re: TF2 UPDATES!
f1shface wrote:LOLS?
Laugh Out Loud S.... what does the 'S' stand for?
stupidly? spasticly?
fred!- Overseer
- Posts : 53
Join date : 2008-11-01
Location : B'ham
Re: TF2 UPDATES!
seeing as it Joe i think that both apply.
f1shface- Admin
- Posts : 484
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Location : Near my computer
Re: TF2 UPDATES!
lol they word work but its more likely to be laugh out loud...something
Maxshread- Postman
- Posts : 261
Join date : 2008-04-22
Age : 29
Location : Wales/UK
Re: TF2 UPDATES!
its the plural of 'lol' meaning i laugh out loud many times!!! you just don't get my world...
Joe- Postman
- Posts : 215
Join date : 2008-05-16
Age : 29
Location : UK
Re: TF2 UPDATES!
you don't have a world. if you were in charge of something we'd all be DOOOOOOMED!
fred!- Overseer
- Posts : 53
Join date : 2008-11-01
Location : B'ham
Re: TF2 UPDATES!
lol you are so oblivious! Me and B-rab actually rule this planet (along with many others), with our superior minds! Which also proves you are wrong fred, and for doubting us, you will be executed! Me and b-rab will decide how, but i personally think we should use our weather system to strick you down with lightning! 4 times! B-rab, if you have a better idea, please say! Also if any of our people would like to join, please say so!
Joe- Postman
- Posts : 215
Join date : 2008-05-16
Age : 29
Location : UK
MWAHAHAHAHHAHA
ill be a mobboss who uses terribl schemes and gets every1 pissed off at me
Maxshread- Postman
- Posts : 261
Join date : 2008-04-22
Age : 29
Location : Wales/UK
Re: TF2 UPDATES!
Joe, go see a psychiatrist. You are not in charge of the world. You cannot control the weather and by thinking that makes you seem a bigger berk than before. Raoul has an excuse, he is a cheese head. Now stop being foolish and making yourself an easy target to mock. Tom don't join in.
f1shface- Admin
- Posts : 484
Join date : 2008-04-20
Age : 30
Location : Near my computer
lol
before i read this i just thought "What does this have to do with tf2 updates?" see already annoying ppl
but anyway ok
but anyway ok
Maxshread- Postman
- Posts : 261
Join date : 2008-04-22
Age : 29
Location : Wales/UK
Re: TF2 UPDATES!
fred! wrote:I'm yet to see this achievement tracker....
The achievement tracker is pretty good actually. Just go to achievements on the main menu and tick the box next to the ones you plan to get
The relevant achievements will appear on your HUD while playing (e.g. if you ticked some medic ones, they will appear when you are playing medic)
sam- Scavenger
- Posts : 34
Join date : 2008-05-28
Re: TF2 UPDATES!
lang_sam wrote:fred! wrote:I'm yet to see this achievement tracker....
The achievement tracker is pretty good actually. Just go to achievements on the main menu and tick the box next to the ones you plan to get
The relevant achievements will appear on your HUD while playing (e.g. if you ticked some medic ones, they will appear when you are playing medic)
Yeah, I've found it now
fred!- Overseer
- Posts : 53
Join date : 2008-11-01
Location : B'ham
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